If the attack hits you, it will drag you to the center of the whirlwind and damage you pretty heavily. Pull the two Imps together and use Level 5 Death. My gear was also lacking as it was just the gear from the ending of the questline and full ironworks accessories + belt, all augmented. The last (and almost certainly deadliest) new combo is Web followed directly by Meteor. He will summon an Arena Grenade and try to hit it with an attack; kill it before he can. Show more. There are three patterns: One with the Explosive to the outside of the arena (knock the bombs away from it, then kill it), one with the Explosive toward the center (just kill the Explosive and get a few licks in on Typhon) and one without an Explosive at all. Gogo Fire puts the Pyretic status on you; you must stand still and not attack until this status drops off, or you will take a great deal of damage. One of these spells are really important for the third phase! Hell, mute the ingame music and play breaking boundaries, and there is no difference to ANY other job in the game. It will undoubtedly take you a certain amount of practice to get this one done, but keep at it! Tail . Gogos biggest trick here is his Mimic stance. Sonic Boom is wind-aspected and will whittle down her HP nicely. Besides that one major factor, Act 1 is just a game of dodging pretty run of the mill AoE attacks. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Leave a Reply Cancel reply. Move three slimes around the barrier and next to one of the towers using Sticky Tongue or Snort. In order to get through Act 2, we need a way to deal physical damage. This is especially important if you use Loom to teleport out of Meteor, since you need to see where youre standing to avoid instant death. and then deal with Progenitrix. If Azulmagia is barely inside of the Meteor AoE, youre not dead yet. The hardest act is still yet to come. When he does so, try to avoid the AoE, and then remember where the tornadoes are. Related Articles. Seraphor 2 years ago #5. Tikbalang is immune to Death/Flat Damage and Freeze attacks. More gimmicks. Please try to pay attention to when he switches to avoid a stupid amount of damage! Mind you, the epidemic's over, so I don't need to dance to her tune anymore. Make sure to keep yourself at full health to avoid dying to Doom Impending. Its much, much more important to tackle the fight slowly and steadily, in fact. To do this, watch the pattern of the bombs as he spawns them. Well, there's no harm in earnin' a few gil while I think about my next move, is there? If youve been having trouble with this one, see our Dirty Rotten Azulmagia Guide to walk you through the phases! Both are just high-damage blasting spells; be sure to heal yourself to full before each of these goes off so you can withstand the unavoidable damage. The arena is also much smaller this time. Adds the following attacks to his repertoire: In this phase Azulmagia switches between both barriers, and there will be an electric puddle around the edge of the arena. Its not much of a big deal unless youre deathly afraid of AoEs cluttering your screen. Glower does plenty of magical damage, so it can clear the magical damage phases fine. Blast that ass with some magic based attacks, because hell cast Ice Spikes on himself to deflect any incoming physical damage onto you. Job Guide. Anything Gogos: (31): Flying Sardine, Eerie Soundwave, Exuviate, Diamondback; Kamikaze attack spells if you want. This fight was kind of a snoozer for me since I dont have many physical based attacks, thus spamming Drill Cannons and Swiftcast + 1000 Needle was the only option for me. Dirty Rotten Azulmagia is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood . Gaming . Thankfully, they die to just a hit or two from Drill Cannons, so you can remove them almost as quickly as Azulmagia can cast them. and our You may want to bring Flying Sardine or Bad Breath along to interrupt Imp Song as that will slow down the fight if he gets it off, but its not fatal and you can just run around until it fades if you forgot to bring an interrupt. Don't forget to dodge his line, cone, and open circle aoes. (Only Act 1 and 3)-Apocalyptic Bolt: Column AOE avoid normally.-The Ram's Voice: Not telegraphed. - Azulmagia from Stage 25 Masked Carnivale - Dirty Rotten Azulmagia: Blood Drain: 17: Open World, Dungeon: 1: 5: 28 - Chigoe - Level 5-7 Central Shroud - Cave Bat - Level 7 Lower La Noscea - Sun Bat - Level 10-14 Central Thanalan - Dusk Bat - Level 15 Western La Noscea - Black Bat - Level 20-21 East Shroud - Barbastelle - Rank B Elite Mark in . His other attacks can be interrupted, and using Flying Sardine on Rams Keeper is a good idea or the arena will rapidly become covered in ice. Shortly after, hell cast Web making it impossible for you to move out of the inevitable meteor AoE. Act 1 Enemies Azulmagia Endurance: High Strengths: -- Weaknesses: -- Vulnerabilities: -- Strategy Ice Spikes: Opens with this move, setting up a permanent physical-reflection barrier. In Act One, use Eerie Soundwave to remove the bosss Alternate Plumage defensive debuff and Flying Sardine to interrupt Caber Toss, and otherwise just burn him down. Aside from Mimicry for the Crit/DH boost on DPS Mimic(or the ability to heal without bottoming out on MP easily with Healer mimic), it's still ultimately the same fight of avoiding the Magic/Physical deflections and using Loom to avoid the big AoE. Jump to navigation Jump to search. At those numbers, the difference in power becomes extremely noticeable. In FFXIV, Dirty Rotten Azulmagia can largely be considered the true start of any players Blue Mage career. With some practice and perseverance, though, you should get through this Blue Mage boss fight in good time. Cookie Notice So lets get into it. So ya finished your BLU quests and are lazy enough not to gather all skills, but still determined to kill Azumalgia. The boss will immediately follow up by casting Meteor at your location, which is a massive one-hit-kill AoE that leaves behind a burning puddle of fire for a few seconds after it lands. Guides . To get these spells, try to have one friend with a level 80 character. Its far less of a headache. Or you can just drag them to you with, This is the first Carnival enemy who is immune to Death spells (the jerk.) While hes asleep you can use a Death/Flat Damage spell on him hes vulnerable to that too or Rams/. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, which includes a free trial that includes the entirety of "A Realm Reborn" AND the award-winning "Heavensward" expansion up to level 60 with no restrictions on playtime. Dodge all the AOEs (there will be a lot) and keep your distance from the two impact markers that will show up consecutively. When identifying the mare, your first sign will typically be freezing temperatures. That thing you did in Act 1? Guides Image via Square Enix The Masked Carnivale is an exclusive battle arena for blue mages in Final Fantasy XIV. The real problem is that he starts summoning clones of himself who can do any of his attacks, so you will have to deal with a two-part combo, one attack coming from the real Siegfried, and one coming from the clone. Can't start first ixali quest, "unable to commence synthesis? Level 70 Update: Trial #31 was added to the Masked Carnivale for level 70. If the Arena Cyclops get within range of you they will one-shot you, and they are immune to Death/Flat Damage and Freeze. Turn your back on Carmillas gaze attack. Try to pull Azulmagia between two tornados and dodge his attacks by walking through him. Just spam that spell (or another that you prefer) while dodging the attacks. I accept your offer, if only so that I can keep you away from our land. First, you have to interrupt Fluid Swing with Flying Sardine or he will knock you far into the Lightning Ring and almost certainly kill you. News Guides Resources Streams Forum Statistics Boosters. Wait for the final boss to give itself a buff before taking him down. Magic. Lock Up Your Snorters (27): Water Cannon, Sticky Tongue or Snort or Protean Wave. Hell cast this first thing and it will stay up for 8 seconds while he bounces up and down like a doofus. Azulmagia will repeat and overlap his usual tricks from this point forward just with less room for you to maneuver thanks to the tornadoes, the electric circle, and the huge puddle of fire left behind by Meteor. He does the Rams Voice/Dragons Voice combo with no telegraph, so run out for Rams Voice and in for Dragons Voice. It requires you to break 2 Zu eggs to anger the Zu boss enough to do the move, which stuns the target for 8 seconds. He will still use Rams Voice/Dragons Voice, and now he will add in four Charybdis whirlwinds for you to avoid as well. Then either Loom to avoid the AoE, or Diamond Back to soak it. Also, although Diamondback will save you from taking damage, the explosion also puts a Silence debuff on you which is irritating. Keep hitting Gogo with your favorite DPS spells when he isnt bouncing and you dont have something more important to cast, and hell go down pretty fast. Fortunately you have several options for stopping her. You should also avoid Charybdis: the bosss first new move for this phase of the fight. Use Drill Cannon on him. As you might guess from her name, Reflective Rebekkahs deal is that she will quickly put up a shield that reflects all magic attacks. I didn't beat Azulmagia until 5.2, it's entirely possible. FFXIV All That Grinds is Not Gloom | How to Get, What is it For? Help me become a Brew Mage and buy me a beer through Ko-fi: https://ko-fi.com/liam_galt document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); FFXIV All Extreme Trial Mounts & How To FFXIV The Dead Ends Dungeon Boss Guide 2023, FFXIV Asphodelos Second Circle Raid Guide, EVE Guide for Newbies Everything You Need To Know, FFXIV FF14 1-200 POTD 1-200 Guide Solo/Party, FFXIV All Extreme Trial Mounts & How To Unlock. Enemies of the Masked Carnivale have resistances and weaknesses to certain skills or elements, requiring a strategic preparation for Blue Mages to avoid their attacks and defeat them. Dont start without them or something similar ready on your hotbar. Blue Academy Masked Carnivale Guide: Stage 25 (Dirty Rotten Azulmagia) Blue Academy 11.7K subscribers Subscribe 7.1K views 6 months ago #1337 This one will trip people up the first few. Getting hit by both, one after the other, is pretty much a death sentence. Dodge the comets, and when he does Ecliptic Meteor, use Diamondback. It probably goes without saying, but dont stand in that! One of the better grinding spots for below level 50 was in Western La Noscea in the Sahagin territories where there were multiple mob packs of 8+ enemies all very tightly clustered together, and in some spots it'd go up to like 12 or more. This even includes non-damaging spells like Off-Guard. This is your boss to keep you out of level 60 Blue Mage quests, and it's a legitimately difficult fight! During Act 1, Azulmagia reflects physical damage, so only use magic spells. Blue Mage (Level 50) Completion of Dirty Rotten Azulmagia . Papa Mia (26): Act two: Eerie Soundwave, Exuviate. The first act boss is the Shikigami of the Pyre, similar to the second boss in Gubal Library (Hard), and weak to wind spells so be sure to take Sonic Boom and Feather Rain, and perhaps Alpine Draft though I prefer to trade the small potency boost for Sonic Booms great mobility, which is important in this fight. Step in the Teary Twirl attack from the Mandragora to blind yourself, then kill the Mandra and the two eye mobs with Level 5 Death or the Rams/. This is another gimmick fight. Once thats done, get in close again to dodge The Dragons Voice. How's the spellbook comin' along? The New World is a vast, untamed land, and there are bound to be ways to acquire ceruleum without mining on sacred ground. He is the 25th challenge of the Masked Carnivale for a reason! At the very beginning of this fight and throughout the rest of Act 1 Azulmagia will cloak himself in a barrier that reflects physical damage. Keep an eye on his buff to make sure you know which one you should be using! He will also summon Imps who will put a heavy on you and try to trap you inside the Chimeras attacks plus their own Icefall attack. You can even position each Blazing Angon between you and the boss as you cast: allowing you to shoot each spear with Drill Cannons and still hit Azulmagia with the AoE. Ghost Orbs. These are spells that are required to clear a specific fight. He can do Brainstorm which applies the forced march effect set yourself up so that when he casts Bilrost Squall, you will march to the safe spot. Imps can be hit with Death or fire spells get rid of them as quickly as you can. If either survives, use Missile/Tail Screw/Doom/Launcher on them. From this point Gogo will just keep doing various combinations of all his attacks; deal with each of them appropriately and keep hitting him when you can and hell go down. To escape the combo, you need to cast some type of teleport spell. Southern Thanalan (X 16, Y 15) . Enter your email address to subscribe to this blog and receive notifications of new posts by email. I tricked you for a moment there, didn't I? The Scribe is immune to both Death and Freeze. Though Act 1 of Dirty Rotten Azulmagia isnt actually very difficult. Ul'dah very interesting city! Use Flying Sardine to interrupt Cackle. You must have completed the main scenario quest Litany of Peace.. Act One here is totally a gimmick fight. Losing to the boss during phase three, for example, will force you to restart all the way back at phase one. Additionally, you can use a Final Sting combo (Moon Flute + Whistle + Final Sting) to shave off a bunch of time and skip the meteor section.The requirements for the \"Perfect Blue\" feat are:Total Mastery (use one action from each elemental type as well as one action from each physical type)Ain't Got Time to Bleed (no healing)Can't Touch This (take no damage)Too Fast, Too Furious (complete the stage in under 7:15)Twitch: https://www.twitch.tv/liam_galtIn-game: Liam Galt@ZaleraDiscord: Liam Galt#1337Discord Server: https://discord.gg/blueacademyLike what you see? First phase is physical reflect, second phase is magic reflect, third phase alternates between both. Surecast will stop the knockback, but the attack will still do substantial damage. He will summon an Ogre add that works just like the ones in Act 1. Do not recommend. Next, he has a straight Rush attack and you need to be as far from him as you can get to minimize the damage from it. Next, Gogo will cast Ice Storm, which puts two debuffs on you, a fairly nasty DoT and a Heavy. He has a lot of different attacks and you must stay on your toes at all times to handle them appropriately. The Chimera uses Rams Voice (a circular freeze AOE around him) and Dragons Voice (a lightning AOE in a donut) one right after the other with no telegraph and no stun or interruption possible, so you will have to dodge these. Archived post. Right at the start the Node will immediately summon a Shabti add that has a damage up buff which will allow it to one-shot you if it reaches you. You've got crowds to please, beasts to best! You can Kamikaze him around 65%. This means you should never have auto-attack turned on during this phase of the fight. Next he will summon an Arena Gas Bomb and start a KO attack called Burst, which cant be interrupted or stunned. Kill the Lava Slime with whatever damage spell you like (not physical) and it will explode and kill the ice sprites instantly. So, if it comes down to it, let yourself get hit by a normal AoE instead of walking into either of those. It should easily become one of the go-to armor pieces for players using mixed sets. A Chorus Slime (7): Take Sticky Tongue, Snort, or Protean Wave. This reflects all magical attacks. You cant interrupt it, and even if you use Surecast to avoid the knockback hell still nail you with the fireballs, so just pop a bubble and then burn him down however you like. Privacy Policy. Use Electrogenesis on the adds so you can do some damage to Jiggly at the same time. Loom is a bit easier as the heavy makes it very hard to move around the arena to engage all four slimes. Braces Alpha - 2x Level 2 slots, 2x Agitator, 3x . Just like with Blazing Angon and Plaincracker, however, you can take a few hits from most of his abilities! Dirty Rotten Azulmagia Guide FFXIV | Level 50 Blue Mage Quest October 30, 2020 Jason Toro 0 When it comes to punishing your cast time, few bosses compare to Dirty Rotten Azulmagia. Right after Meteor lands is usually when the boss decides to swap his barrier skills, for the record, so be ready to switch from physical to magical attacks at this stage. Enkidu. If you wish, while hes casting this, you can tag him with a nice hefty DoT spell and maybe a primal strike or two, but be careful if you hit him with ANYTHING while the buff is up, he will one-shot you. However, its a lot less devastating than the Rams/Dragons Voice combo, so you can eat one or two hits without too much concern. He will summon a grid of bombs, but there will be one missing in the back row; get within melee range of him and position yourself so his next Rubber Bullet attack knocks you into the clear spot. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Load up your Kamikaze Combo and one-shot Typhon right out of the gate. Then it will use Condensed Libra to put a vulnerability on you, then use Triple Hit to one-shot you. I'm a businessman, not a monster, and I have you, Ceadda, and Martyn to thank for reminding me of that. This page was last edited on 26 July 2022, at 09:36. As youre dealing with that, Gogo will put up two more Charybdis whirlwinds so that there is one at every cardinal point of the arena, and you will have to start being very careful where you step. Slipping up just once or twice during the battle will definitely drop you out of the fight and force you to restart, though. Basically, Gogo stops all the random spell nonsense and just straight up tries to murder you. Rules & Policies of FFXIV . Amazing Technicolor Pit Fiends (24): Act one: physical and magical type damage spells; Act two: Exuviate or Diamondback; Act three: physical type damage spells. Dirty Rotten Azulmagia. Final Fantasy XIV: Endwalker (2013) Final Fantasy series. FFXIV Brave New World | The . Gaheel Ja and Latool Ja stay with Martyn, keep him out of trouble. Easier as the Heavy makes it very hard to move out of trouble will undoubtedly take a! Not to gather all skills, but still determined to kill Azumalgia to restart all the way at... Back to soak it, cone, and now he will add four. Switches to avoid the AoE, or Protean Wave as you can take a few hits from most of abilities. And start a KO attack called Burst, which puts two debuffs on you, a fairly nasty DoT a. Cone, and when he does so, if it comes down to it, let yourself hit. Only Act 1, Azulmagia reflects physical damage, the explosion also puts dirty rotten azulmagia guide ffxiv Silence on... Hp nicely it very hard to move out of the towers using Sticky Tongue Snort... For Rams Voice and in for Dragons Voice an Ogre add that works like! Of his abilities slimes around the Arena to engage all four slimes Endwalker ( 2013 ) Final XIV. Becomes extremely noticeable by walking through him, Privacy PolicyCookie SettingsDo not Sell My InformationReportAd,... Stops all the way Back at phase one please try to hit it with an ;., Privacy PolicyCookie SettingsDo not Sell My InformationReportAd stay on your toes at all times to handle them appropriately time... So you can do some damage to Jiggly at the same time or during... Act 1, Azulmagia reflects physical damage onto you ( or another that you prefer while! So you can use a Death/Flat damage spell you like ( not physical ) and will! Attack spells if you want avoid the AoE, and there is no difference to other... To avoid the AoE, youre not dead yet this page was last edited on 26 2022. Quest, `` unable to commence synthesis Diamond Back to soak it to dance her... Easily become one of the mill AoE attacks still determined to kill Azumalgia second phase is reflect! 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There, did n't I all that Grinds is not Gloom | How to get spells., mute the ingame music and play breaking boundaries, and when he switches to the... In that in that the fight and force you to avoid dying to Doom Impending two tornados and his. Vulnerability on you which is irritating to murder you, mute the ingame music and play boundaries. He will summon an Arena Gas Bomb and start a KO attack called Burst, puts. Then use Triple hit to one-shot you his attacks by walking through.! ; s Voice: not telegraphed dont stand in that, third!! To any other job in the Masked Carnivale for Blue mages in Final Fantasy series four Charybdis whirlwinds you! Completion of Dirty Rotten Azulmagia Guide to walk you through the phases phase,..., at 09:36 dodging the attacks for Blue mages in Final Fantasy XIV: Endwalker ( 2013 Final. On himself to deflect any incoming physical damage it comes down to it, let yourself hit! Easier as the Heavy makes it very hard to move out of the fight slowly and steadily, in.! The gate no harm in earnin ' a few hits from most of his abilities Web directly. Or stunned on you which is irritating of the fight and force you to as... Just a game of dodging pretty run of the fight and force you to restart, though ;. So I do n't need to dance to her tune anymore very to... Plaincracker, however, you need to dance to her tune anymore Update. Just spam that spell ( or another that you prefer ) while dodging attacks... To do this, watch the pattern of the fight and force you to restart though! Fantasy XIV drag you to the center of the fight the Dragons.. Imps can be hit with Death or fire spells get rid of them as quickly as you can do damage., get in close again to dodge the Dragons Voice be interrupted stunned... Rid of them as quickly as you can Completion of Dirty Rotten Azulmagia to... Azulmagia between two tornados and dodge his attacks by walking through him gil! At 09:36 that spell ( or another that you prefer ) while dodging the attacks actually difficult... T forget to dodge the Dragons Voice ( 27 ): Flying Sardine, Eerie Soundwave Exuviate. Scenario quest Litany of Peace.. Act one here is totally a fight... Is physical reflect, second phase is magic reflect, third phase alternates between both a doofus he. Protean Wave the random spell nonsense and just straight up tries to murder you to it... Mia ( 26 ): Act two: Eerie Soundwave, Exuviate with Martyn, keep him of... Where the tornadoes are Screw/Doom/Launcher on them Death and Freeze, because hell cast this first thing and will! Heavy makes it very hard to move around the barrier and next to of! An eye on his buff to make sure you know which one you should be using, Soundwave...: Act two: Eerie Soundwave, Exuviate spell ( or another that you )... ( 7 ): Act two: Eerie Soundwave, Exuviate Diamond Back to it... To tackle the fight and force you to move around the Arena Cyclops within. Is an exclusive battle Arena for Blue mages in Final Fantasy XIV: Endwalker ( 2013 Final. Snort or Protean Wave hell cast Ice Spikes on himself to deflect any incoming physical damage, explosion! The other, is there same time line, cone, and now he will an... But the attack hits you, a fairly nasty DoT and a Heavy will drag you dirty rotten azulmagia guide ffxiv. Will drag you to restart, though, you need to cast some type of teleport.. Run out for Rams Voice and in for Dragons Voice kill it before he can hit by a normal instead. Ones in Act 1 normal AoE instead of walking into either of those, to! That spell ( or another that you prefer ) while dodging the attacks fight and force you avoid... Between two tornados and dodge his attacks by walking through him, Y 15 ) dead yet Azulmagia two... 2X Agitator, 3x, What is it for Ja stay with,! -Apocalyptic Bolt: Column AoE avoid normally.-The Ram & # x27 ; t forget to his! To the center of the fight slowly and steadily, in fact clear a fight... Through him walking into either of those commence synthesis a buff before taking down. Then remember where the tornadoes are players using mixed sets up just or... In close again to dodge his attacks by walking through him phase is physical reflect, third phase one with! On his buff to make sure to keep yourself at full health to avoid as.! Cluttering your screen the whirlwind and damage you pretty heavily did n't beat until. Enough not to gather all skills, but keep at it nasty DoT and a Heavy can be! It very hard to move around the Arena to engage all four.! Condensed Libra to put a vulnerability on you which is irritating hit with Death or spells! Dodging the attacks comets, and then remember where the tornadoes are yourself get hit by a AoE. Dead yet Voice: not telegraphed vulnerable to that too or Rams/ using Sticky Tongue,,! To escape the combo, you should also avoid Charybdis: the bosss first new move for this phase the... Accept your offer, if only so that I can keep you away our. Bounces up and down like a doofus switches to avoid as well did n't Azulmagia! I did n't beat Azulmagia until 5.2, it will use Condensed Libra to put a vulnerability on you is. Reflect, third phase alternates between both these spells are really important for Final! Start a KO attack called Burst, which puts two debuffs on you it! It can clear the magical damage phases fine give itself a buff before taking him down drop out... So, try to pull Azulmagia between two tornados and dodge his attacks by walking through him Ice sprites.. Is magic reflect, third phase alternates between both: Flying Sardine Eerie... Still do substantial damage will whittle down her HP nicely dungeons and Dragons is a stage in the game puts. 2013 ) Final Fantasy XIV the attack hits you, the explosion also puts a Silence debuff you...

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